About Raidora
Raidora posts one kind of game: games with a fight in them. On the board right now stand 745 operations across 22 theatres — live-fire FPS arenas, island survival, undead fronts, tower lines, tank wars and their relatives — and every one of them opens in your browser, free, with no account to open and nothing to install. If nobody is attacking, defending, escaping or outlasting anything, a game does not get posted here. That is the entire editorial policy, and it fits on one line because we mean it.
Why refuse everything else?
Because the alternative already exists everywhere, and it is a warehouse. The big general catalogues list thousands of unrelated titles in one undifferentiated scroll, and a visitor's session usually dies somewhere around the fortieth thumbnail, unplayed and unremembered. A narrow board reverses the experience: arrive, see the theatres, recognise your kind of fight, be playing inside a minute. The front of every theatre is also its strongest ground, so the quality question is answered before you have finished asking it.
The supply line
Games reach this board through Playgama's partner programme, which is how independent developers circulate their HTML5 work to game sites. Nothing about that arrangement transfers a title to us: each game is its maker's property, presented the way the programme publishes it. What Raidora adds is the layer around the game — the briefing printed from the publisher's own account, our field notes, and a place in an ordered roster. Developers whose work appears here can reach us through the contact page; rights holders should go straight to the DMCA page, which explains the removal route.
Who decides the running order
Initially, the supplier's own ranking does: theatres are posted strongest-first, and no editor here reorders them to flatter a favourite. Our judgement enters at the level above the ranking — the operations, where shortlists carry written reasons beside each pick; the long briefings that head our largest theatres; and the dispatches filed under field notes. Everything in those sections was written in-house, for this roster, by people who play what they post.
What pays for the lights
Advertising, plainly. The board charges players nothing, so the costs of running it are carried by ads placed around the content in marked positions. Two rules govern them: an ad may never dress itself up as a launch button, and it may never park itself on top of a game in session. Which cookies that machinery uses, and how to decline the personalised kind, is set out in the privacy policy.
The crew
Behind the board is a small independent team working out of Ciputra World Office, Ciputra World, Jl. Mayjen Sungkono No. 87–89, Surabaya, Jawa Timur 60224, Indonesia, handling everything from the roster to the legal pages without outside writers. To reach a human, email is the channel — the contact page has the address and a short guide to writing a report we can act on first time.