Mission Board / Gun Theatre / Bullseye Idle
Bullseye Idle
Mission briefing
An idle shooting gallery where you tap targets and your guns finish the rest. Buy SMGs, assault rifles, snipers and rockets until the whole firing line goes off at once.
Field manual
Tap or click a target to shoot it, and press M to mute. Your guns fire on their own, so put every coin back into more guns and more power. Keep tapping to fill the FEVER meter for double damage, push deeper for tougher targets and bosses, and win timed trials for permanent trophy upgrades.
Launch orders: press Launch mission above and the game loads on this page itself — nothing downloads and no form stands between you and the first move. It is designed for a flexible screen and takes its orders from mouse, keyboard or touch, depending on the mission. It adapts to both upright and wide screens, so phones, tablets and desktops all frame it sensibly. If it offers a fullscreen control, use it — a fight this size deserves the whole screen.
Bullseye Idle — questions from the ranks
What does it cost to play Bullseye Idle?
Nothing at all. The mission is free from the first order to the last — no sign-up, no download, no paid tier guarding the good levels. The advertising around this page is what keeps the board free.
What sort of mission is Bullseye Idle?
Bullseye Idle is filed in our Gun theatre. Like every operation on this board, it is a browser game — read the briefing above for the publisher's own account of what you are deploying into.
Can I run Bullseye Idle on a phone or tablet?
Yes. It plays in the browser on phones and tablets exactly as it does on a computer. It adapts to both upright and wide screens, so phones, tablets and desktops all frame it sensibly.
Do I have to install anything before playing?
No installation of any kind. Bullseye Idle is an HTML5 game: press the launch button and it loads on this page, and closing the tab leaves nothing behind.
After-action
Mission complete, or still pinned down? The full Gun theatre is one click away — Fifty-six operations organised around the hardware itself — marksmanship tests, arsenal sandboxes and chases where the car is merely the gun's transport.