Mission Board / Action Theatre / Destruction Simulator
Destruction Simulator
Mission briefing
• Slow-motion - You have the full control over the time rate: slow it down, inrease the speed or just stop the simulation • Gravity - Took it all from freezing time… Well, play with low / high gravity or just turn it off like you are in space ;) • Control of gameplay - Disable or enable explosions visualization (if it covers debris you want to see), only smoke or even lights / flashes. - Too many debris on the screen? Just enable limitation option so all debris over certain value will smoothly disappear - Not enough debris? Simply increase destructibility level • Guns - About 13 different explosives (missiles, dynamites, bombs) - Earthquake, tornado, singularity - Different sized cannon balls - Custom gun editor • Maps - Destroy over 30+ prebuild map - Map editor: Build your own map • Simulator We have created this game for our personal needs - always dreamed of the game that allows you to destroy buildings, but there wasnt any, sooo… had to do one ourselves : )
Field manual
From a computer, press LMB (Left Mouse Button) and swipe across the screen to rotate the camera. Movement on WASD (and QE to raise the camera shutter). The rest is through the game interface. For mobile use fingers and in-game UI:3
Launch orders: press Launch mission above and the game loads on this page itself — nothing downloads and no form stands between you and the first move. It is designed for a flexible screen and takes its orders from mouse, keyboard or touch, depending on the mission. It adapts to both upright and wide screens, so phones, tablets and desktops all frame it sensibly. If it offers a fullscreen control, use it — a fight this size deserves the whole screen.
Field notes for action operations
- First run is reconnaissance. Spend it learning where the danger actually spawns from instead of chasing a score — most action games announce their patterns honestly in the opening minute, then repeat them with worse manners.
- Movement is a defensive stat. A moving target at half health outlives a stationary one at full health in nearly every game on this board, so keep relocating between shots, strikes and reloads.
- Learn the exit before the entrance closes. In arena and chase games alike, the players who survive longest are the ones who noticed the second doorway while everyone else was watching the first.
Destruction Simulator — questions from the ranks
What does it cost to play Destruction Simulator?
Nothing at all. The mission is free from the first order to the last — no sign-up, no download, no paid tier guarding the good levels. The advertising around this page is what keeps the board free.
What sort of mission is Destruction Simulator?
Destruction Simulator is filed in our Action theatre. Like every operation on this board, it is a browser game — read the briefing above for the publisher's own account of what you are deploying into.
Can I run Destruction Simulator on a phone or tablet?
Yes. It plays in the browser on phones and tablets exactly as it does on a computer. It adapts to both upright and wide screens, so phones, tablets and desktops all frame it sensibly.
Do I have to install anything before playing?
No installation of any kind. Destruction Simulator is an HTML5 game: press the launch button and it loads on this page, and closing the tab leaves nothing behind.
After-action
Mission complete, or still pinned down? The full Action theatre is one click away — The main hall of the board: 469 operations where something is always moving, exploding, escaping or being chased. If a game has a pulse and a problem, it is probably filed here.