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Mission Board / Action Theatre / Mine And Rush Survival

Mine And Rush Survival

Mission briefing

Mine And Rush Survival is a fast top-down survival action game. You are a dwarf miner dropped into a cave swarming with bugs: dig out gold and crystals, blast spiders, beetles and bats with your auto-firing gun, and grab elixir to level up in the middle of a run. Choose skills like a drone, orbiting skulls, a protective shield or a healing bandage, survive the waves and the big bosses, then fly out with your loot and spend it on permanent upgrades for the next, tougher mine.

Field manual

Goal: finish each mission by collecting the target resource, defeating enough enemies or taking down the boss, then reach your ship before the bugs get you. Controls - Desktop: move with W A S D or the arrow keys. - Phone and tablet: drag on the screen to steer with the floating joystick (a mouse works too). - You attack and mine automatically. Stay close to enemies and rocks and your gun and pickaxe do the rest. Tips 1. Dig into glowing rocks to collect gold and crystals. 2. Pick up blue elixir to fill the XP bar. Every level-up lets you choose a new skill: speed, firepower, faster mining, healing, a drone or a shield. 3. Watch the progress bar. At 100% your ship arrives. Get to it to finish the mission. 4. If you fall, you can watch an optional video ad to revive once per mission. Video ads can also unlock all offered skills at once or reroll them. 5. Between missions, spend your crystals on permanent upgrades to health, damage and defence.

Launch orders: press Launch mission above and the game loads on this page itself — nothing downloads and no form stands between you and the first move. It is designed for a flexible screen and takes its orders from mouse, keyboard or touch, depending on the mission. It adapts to both upright and wide screens, so phones, tablets and desktops all frame it sensibly. If it offers a fullscreen control, use it — a fight this size deserves the whole screen.

Field notes for action operations

  • First run is reconnaissance. Spend it learning where the danger actually spawns from instead of chasing a score — most action games announce their patterns honestly in the opening minute, then repeat them with worse manners.
  • Movement is a defensive stat. A moving target at half health outlives a stationary one at full health in nearly every game on this board, so keep relocating between shots, strikes and reloads.
  • Learn the exit before the entrance closes. In arena and chase games alike, the players who survive longest are the ones who noticed the second doorway while everyone else was watching the first.

Mine And Rush Survival — questions from the ranks

What does it cost to play Mine And Rush Survival?

Nothing at all. The mission is free from the first order to the last — no sign-up, no download, no paid tier guarding the good levels. The advertising around this page is what keeps the board free.

What sort of mission is Mine And Rush Survival?

Mine And Rush Survival is filed in our Action theatre. Like every operation on this board, it is a browser game — read the briefing above for the publisher's own account of what you are deploying into.

Can I run Mine And Rush Survival on a phone or tablet?

Yes. It plays in the browser on phones and tablets exactly as it does on a computer. It adapts to both upright and wide screens, so phones, tablets and desktops all frame it sensibly.

Do I have to install anything before playing?

No installation of any kind. Mine And Rush Survival is an HTML5 game: press the launch button and it loads on this page, and closing the tab leaves nothing behind.

After-action

Mission complete, or still pinned down? The full Action theatre is one click away — The main hall of the board: 469 operations where something is always moving, exploding, escaping or being chased. If a game has a pulse and a problem, it is probably filed here.

TheatreAction
Also filedSurvival, Shooting
ScreenPortrait & landscape
Entry feeFree
Runs onAndroid, For IOS, For Desktop (browser)
In-game purchasesNone listed

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