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Mission Board / Action Theatre / SlowMo Sniper

SlowMo Sniper

Mission briefing

SlowMo Sniper is a 3D sniper game where you leap out of cover in bullet time and take down every enemy before you hit the ground. Line up your shots while the world crawls in slow motion, then ride the bullet cam all the way to a headshot. Every level is one cinematic jump. Shoot red barrels to blast whole groups, snap ropes to drop heavy cargo, knock off helmets, and time your shots around passing trucks and trains. Take contracts across a world map, from city streets and snowy bases to western towns, highways and a skydive full of parachuting enemies. Every third mission hands you dual pistols, a bazooka or a minigun instead of the rifle. Earn cash to upgrade your rifle's Damage, Zoom, Bullets and Reload, collect stars to fill the reward bar, and dress your sniper in funny hats, faces, outfits and rifle skins. When the campaign is over, new levels keep coming.

Field manual

Your sniper sprints out from cover and leaps sideways, and time almost stops. Take down every enemy before you touch the ground. If you land first or run out of bullets, the level is lost, so make every shot count. Miss once at most to earn 3 stars. Tips: - Aim for the head: one shot takes down any enemy, and the rifle reloads while the bullet cam plays. - Look for red barrels and hanging cargo: one bullet can clear a whole group. - A helmet falls off after the first hit, so keep a second bullet ready. - Stuck on a level? Upgrade Damage so a body shot is enough, or Bullets for more shots per level. Controls: Mouse: - Aim and shoot: hold the left mouse button inside the circle (or hold Space), move the mouse to aim, release to shoot - Turn the camera: drag outside the circle Touch: - Aim and shoot: hold inside the circle, drag to aim, release to shoot - Turn the camera: drag outside the circle

Launch orders: press Launch mission above and the game loads on this page itself — nothing downloads and no form stands between you and the first move. It is designed for a flexible screen and takes its orders from mouse, keyboard or touch, depending on the mission. It adapts to both upright and wide screens, so phones, tablets and desktops all frame it sensibly. If it offers a fullscreen control, use it — a fight this size deserves the whole screen.

Field notes for action operations

  • First run is reconnaissance. Spend it learning where the danger actually spawns from instead of chasing a score — most action games announce their patterns honestly in the opening minute, then repeat them with worse manners.
  • Movement is a defensive stat. A moving target at half health outlives a stationary one at full health in nearly every game on this board, so keep relocating between shots, strikes and reloads.
  • Learn the exit before the entrance closes. In arena and chase games alike, the players who survive longest are the ones who noticed the second doorway while everyone else was watching the first.

SlowMo Sniper — questions from the ranks

What does it cost to play SlowMo Sniper?

Nothing at all. The mission is free from the first order to the last — no sign-up, no download, no paid tier guarding the good levels. The advertising around this page is what keeps the board free.

What sort of mission is SlowMo Sniper?

SlowMo Sniper is filed in our Action theatre. Like every operation on this board, it is a browser game — read the briefing above for the publisher's own account of what you are deploying into.

Can I run SlowMo Sniper on a phone or tablet?

Yes. It plays in the browser on phones and tablets exactly as it does on a computer. It adapts to both upright and wide screens, so phones, tablets and desktops all frame it sensibly.

Do I have to install anything before playing?

No installation of any kind. SlowMo Sniper is an HTML5 game: press the launch button and it loads on this page, and closing the tab leaves nothing behind.

After-action

Mission complete, or still pinned down? The full Action theatre is one click away — The main hall of the board: 469 operations where something is always moving, exploding, escaping or being chased. If a game has a pulse and a problem, it is probably filed here.

TheatreAction
Also filedShooting, Sniper, Stickman
ScreenPortrait & landscape
Entry feeFree
Runs onAndroid, For IOS, For Desktop (browser)
In-game purchasesNone listed

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