Mission Board / Action Theatre / Tide & Powder
Tide & Powder
Mission briefing
Tide & Powder is a single-player 3D pirate sailing roguelike. Command a small warship, navigate changing winds and coastal waters, and build a stronger vessel through naval combat, salvage and harbour visits. NAVAL COMBAT Turn to bring your port and starboard broadsides into position, use bow and stern guns, and time each volley around its reload. Wind, sail settings, firing arcs and islands shape your approach. Cannon fire, distinct hull and water impacts, short destruction effects and a sailing soundtrack accompany your battles. EXPLORE AND UPGRADE Sail past tropical islands, rugged coastlines and harbour settlements. Approach defeated ships to recover gold and choose upgrades for weapons, crew, rigging and hull. Spend gold at harbours to repair damage or purchase stronger ships. Enemies grow more dangerous as your hull and upgrades improve. COMPLETE THE OPERATION Follow operation objectives and prepare for an assault on a fortified pirate island. Destroy its defensive batteries and central powder magazine to complete the operation, then begin another voyage. PLAY YOUR WAY Keyboard, mouse and on-screen touch controls support desktop and mobile play in portrait or landscape. Voyage progress saves automatically. Pause and sound controls are available in the menu. Optional rewarded videos offer a second distinct upgrade from an earned selection or additional harbour gold. Each offer displays its reward before viewing. Standard combat, salvage and upgrade choices remain available without choosing these offers.
Field manual
Take command of your own pirate warship! Read the wind, steer through island waters and line up your cannons to defeat enemy ships. Sail close to their wrecks to collect gold and upgrades, then visit harbours to repair your hull and buy stronger ships. Complete the operation objectives, destroy the pirate island's defensive batteries and take down its central powder magazine to win the operation. Desktop Controls: A / Left Arrow: Steer left. D / Right Arrow: Steer right. Q: Fire the port (left) broadside. E: Fire the starboard (right) broadside. W: Fire the bow (front) guns. S: Fire the stern (rear) guns. 1: Furl the sails. 2: Set half sails. 3: Set full sails. Spacebar: Cycle between sail settings. F: Collect nearby wrecks, enter a nearby harbour or refloat when prompted. Esc / P: Pause the game. Mouse: Click on-screen controls, choose upgrades and use harbour menus. Mobile Controls: Steering Buttons: Press and hold the left or right steering control to turn your ship. Sail Control: Tap to cycle sail settings, or choose furled, half or full sails when the three buttons are shown. Cannon Buttons: Tap the corresponding gun bank to fire when it is ready. Interaction Prompt: Tap when close to a wreck or harbour to collect salvage or dock. Upgrade Cards: Tap a card to choose an upgrade. Harbour Menu: Tap repair or ship options to spend your gold. Pause Button: Tap to pause, resume or change the sound setting. Tip: Watch the wind direction and each gun bank's reload. Turn to bring your broadside into position, and keep clear of islands while manoeuvring. Progress saves automatically; select Continue to return to your voyage.
Launch orders: press Launch mission above and the game loads on this page itself — nothing downloads and no form stands between you and the first move. It is designed for a flexible screen and takes its orders from mouse, keyboard or touch, depending on the mission. It adapts to both upright and wide screens, so phones, tablets and desktops all frame it sensibly. If it offers a fullscreen control, use it — a fight this size deserves the whole screen.
Field notes for action operations
- First run is reconnaissance. Spend it learning where the danger actually spawns from instead of chasing a score — most action games announce their patterns honestly in the opening minute, then repeat them with worse manners.
- Movement is a defensive stat. A moving target at half health outlives a stationary one at full health in nearly every game on this board, so keep relocating between shots, strikes and reloads.
- Learn the exit before the entrance closes. In arena and chase games alike, the players who survive longest are the ones who noticed the second doorway while everyone else was watching the first.
Tide & Powder — questions from the ranks
What does it cost to play Tide & Powder?
Nothing at all. The mission is free from the first order to the last — no sign-up, no download, no paid tier guarding the good levels. The advertising around this page is what keeps the board free.
What sort of mission is Tide & Powder?
Tide & Powder is filed in our Action theatre. Like every operation on this board, it is a browser game — read the briefing above for the publisher's own account of what you are deploying into.
Can I run Tide & Powder on a phone or tablet?
Yes. It plays in the browser on phones and tablets exactly as it does on a computer. It adapts to both upright and wide screens, so phones, tablets and desktops all frame it sensibly.
Do I have to install anything before playing?
No installation of any kind. Tide & Powder is an HTML5 game: press the launch button and it loads on this page, and closing the tab leaves nothing behind.
After-action
Mission complete, or still pinned down? The full Action theatre is one click away — The main hall of the board: 469 operations where something is always moving, exploding, escaping or being chased. If a game has a pulse and a problem, it is probably filed here.