Mission Board / Adventure Theatre / Escape from the Portal
Escape from the Portal
Mission briefing
Explore gloomy catacombs, avoid traps, fight monsters, uncover secrets of the past, and use magical artifacts to open the portal and escape the underworld. A dark atmosphere and an otherworld filled with secrets and dangers.
Field manual
Movement - WASD; Use - E/LMB; Hint - H; Shop - C; Inventory - TAB; Choose Magic - 1-4 for quick actions.
Launch orders: press Launch mission above and the game loads on this page itself — nothing downloads and no form stands between you and the first move. It is designed for a landscape (wide) screen and takes its orders from mouse, keyboard or touch, depending on the mission. It is built wide, for a landscape screen — rotate a phone sideways, or give it a tablet or monitor to stretch out on. If it offers a fullscreen control, use it — a fight this size deserves the whole screen.
Escape from the Portal — questions from the ranks
What does it cost to play Escape from the Portal?
Nothing at all. The mission is free from the first order to the last — no sign-up, no download, no paid tier guarding the good levels. The advertising around this page is what keeps the board free.
What sort of mission is Escape from the Portal?
Escape from the Portal is filed in our Adventure theatre. Like every operation on this board, it is a browser game — read the briefing above for the publisher's own account of what you are deploying into.
Can I run Escape from the Portal on a phone or tablet?
Yes. It plays in the browser on phones and tablets exactly as it does on a computer. It is built wide, for a landscape screen — rotate a phone sideways, or give it a tablet or monitor to stretch out on.
Do I have to install anything before playing?
No installation of any kind. Escape from the Portal is an HTML5 game: press the launch button and it loads on this page, and closing the tab leaves nothing behind.
After-action
Mission complete, or still pinned down? The full Adventure theatre is one click away — Combat with a journey attached. These 117 operations send you somewhere — a frontier, a dungeon, a floating island — and expect you to fight your way through the itinerary.