Mission Board / Strategy Theatre / Adventure Squad
Adventure Squad
Mission briefing
Adventure Squad is a tactical RPG where you assemble a party from 60 unique classes and lead it through dangerous campaigns. Recruit heroes of different classes, arrange them on the battlefield, and combine tanks, fighters, archers, and mages. Your heroes battle waves of monsters while you control their active abilities and choose the right moment to turn the fight around. Earn gold from victories, strengthen your roster, and unlock new class branches. Each path changes a hero’s stats, role, and abilities. Enemies have distinct traits: they can attack the back line, inflict poison, summon reinforcements, heal allies, or rely on heavy armor. Adapt your formation and tactics, defeat powerful bosses, and advance across the adventure map.
Field manual
1. On the squad screen, recruit heroes and drag them onto empty slots. Place defenders in front and keep archers and mages behind them. 2. Open the mission map and select an available battle. 3. Heroes attack automatically. Tap a ready hero ability and select a highlighted target when required. You can pause the battle. 4. Enable Auto mode to cast abilities automatically. Each automatic cast consumes one AutoCoin. 5. Defeat enemy waves, earn gold, recruit new fighters, and upgrade hero classes. If your squad is defeated, adjust the formation or strengthen the team, then retry the mission. Controls: click or tap buttons and characters; drag heroes between squad slots.
Launch orders: press Launch mission above and the game loads on this page itself — nothing downloads and no form stands between you and the first move. It is designed for a portrait (upright) screen and takes its orders from mouse, keyboard or touch, depending on the mission. It is built tall, for an upright screen — a phone held normally frames it best, though any window will run it. If it offers a fullscreen control, use it — a fight this size deserves the whole screen.
Field notes for strategy operations
- Economy first, army second. The player who builds one more resource structure in the opening minutes out-produces the player who built one more soldier — arithmetic is the quietest weapon in strategy.
- Scout before you commit. Every strategy game hides a paper to your rock; two minutes of reconnaissance is cheaper than twenty minutes of building the wrong answer.
- Hold a reserve. Committing everything to the first fight leaves nothing for the second, and there is always a second — usually arriving while you are still rebuilding from the first.
Adventure Squad — questions from the ranks
What does it cost to play Adventure Squad?
Nothing at all. The mission is free from the first order to the last — no sign-up, no download, no paid tier guarding the good levels. The advertising around this page is what keeps the board free.
What sort of mission is Adventure Squad?
Adventure Squad is filed in our Strategy theatre. Like every operation on this board, it is a browser game — read the briefing above for the publisher's own account of what you are deploying into.
Can I run Adventure Squad on a phone or tablet?
Yes. It plays in the browser on phones and tablets exactly as it does on a computer. It is built tall, for an upright screen — a phone held normally frames it best, though any window will run it.
Do I have to install anything before playing?
No installation of any kind. Adventure Squad is an HTML5 game: press the launch button and it loads on this page, and closing the tab leaves nothing behind.
After-action
Mission complete, or still pinned down? The full Strategy theatre is one click away — The thinking soldier's shelf: 115 operations where the decisive weapon is a plan made thirty seconds before it is needed. Build first, then hold what you built.
| Theatre | Strategy |
| Also filed | Tower Defense, Action |
| Screen | portrait |
| Entry fee | Free |
| Runs on | Android, For IOS, For Desktop (browser) |
| In-game purchases | Offered by the game itself |