Mission Board / Strategy Theatre / Madness: Ward number 6
Madness: Ward number 6
Mission briefing
In this game you are a patient of a psychiatric hospital. - Upgrade your character by leveling up. - Try your luck in the rat race. - Fight with other patients. - Buy weapons, skins and pets.
Field manual
Management: - By tapping/clicking on the buttons Fight with other patients and bosses to level up. After several battles, you will get a new level and points to upgrade your character. In battles, the chance of dealing critical damage is completely random and its power depends on the "Madness" characteristic.
Launch orders: press Launch mission above and the game loads on this page itself — nothing downloads and no form stands between you and the first move. It is designed for a landscape (wide) screen and takes its orders from mouse, keyboard or touch, depending on the mission. It is built wide, for a landscape screen — rotate a phone sideways, or give it a tablet or monitor to stretch out on. If it offers a fullscreen control, use it — a fight this size deserves the whole screen.
Field notes for strategy operations
- Economy first, army second. The player who builds one more resource structure in the opening minutes out-produces the player who built one more soldier — arithmetic is the quietest weapon in strategy.
- Scout before you commit. Every strategy game hides a paper to your rock; two minutes of reconnaissance is cheaper than twenty minutes of building the wrong answer.
- Hold a reserve. Committing everything to the first fight leaves nothing for the second, and there is always a second — usually arriving while you are still rebuilding from the first.
Madness: Ward number 6 — questions from the ranks
What does it cost to play Madness: Ward number 6?
Nothing at all. The mission is free from the first order to the last — no sign-up, no download, no paid tier guarding the good levels. The advertising around this page is what keeps the board free.
What sort of mission is Madness: Ward number 6?
Madness: Ward number 6 is filed in our Strategy theatre. Like every operation on this board, it is a browser game — read the briefing above for the publisher's own account of what you are deploying into.
Can I run Madness: Ward number 6 on a phone or tablet?
Yes. It plays in the browser on phones and tablets exactly as it does on a computer. It is built wide, for a landscape screen — rotate a phone sideways, or give it a tablet or monitor to stretch out on.
Do I have to install anything before playing?
No installation of any kind. Madness: Ward number 6 is an HTML5 game: press the launch button and it loads on this page, and closing the tab leaves nothing behind.
After-action
Mission complete, or still pinned down? The full Strategy theatre is one click away — The thinking soldier's shelf: 115 operations where the decisive weapon is a plan made thirty seconds before it is needed. Build first, then hold what you built.