Mission Board / Strategy Theatre / War Groups
War Groups
Mission briefing
In War Groups, you will find yourself in the epic world of the Zone, where your goal is to capture all sectors and destroy enemies. Choose your group, be it stalkers, bandits, military or sectarians, and collect artifacts to strengthen your army. Trade equipment, form alliances and start wars to achieve power in the Zone. Improve your strategy to win! Explore the huge Zone, consisting of more than 15 sectors full of anomalies, mutants and enemies. Capture territories, destroy competitors and become the master of the Zone. Form alliances, start wars and collect artifacts to achieve your goal. Features of the game: - More than 10 unique groups to choose from. - Capture the entire Zone and destroy enemies. - A huge map of 15+ sectors filled with anomalies and mutants. - Trade equipment and artifacts. - Wars and alliances with other players to achieve the goal.
Field manual
The goal of the War Groups game is to capture the entire Zone by destroying enemies and rival factions, collecting artifacts, trading equipment and expanding your army. Players will have to explore more than 15 sectors, fight mutants, anomalies and other threats, form alliances or start wars to become the sole master of the Zone.
Launch orders: press Launch mission above and the game loads on this page itself — nothing downloads and no form stands between you and the first move. It is designed for a landscape (wide) screen and takes its orders from mouse, keyboard or touch, depending on the mission. It is built wide, for a landscape screen — rotate a phone sideways, or give it a tablet or monitor to stretch out on. If it offers a fullscreen control, use it — a fight this size deserves the whole screen.
Field notes for strategy operations
- Economy first, army second. The player who builds one more resource structure in the opening minutes out-produces the player who built one more soldier — arithmetic is the quietest weapon in strategy.
- Scout before you commit. Every strategy game hides a paper to your rock; two minutes of reconnaissance is cheaper than twenty minutes of building the wrong answer.
- Hold a reserve. Committing everything to the first fight leaves nothing for the second, and there is always a second — usually arriving while you are still rebuilding from the first.
War Groups — questions from the ranks
What does it cost to play War Groups?
Nothing at all. The mission is free from the first order to the last — no sign-up, no download, no paid tier guarding the good levels. The advertising around this page is what keeps the board free.
What sort of mission is War Groups?
War Groups is filed in our Strategy theatre. Like every operation on this board, it is a browser game — read the briefing above for the publisher's own account of what you are deploying into.
Can I run War Groups on a phone or tablet?
Yes. It plays in the browser on phones and tablets exactly as it does on a computer. It is built wide, for a landscape screen — rotate a phone sideways, or give it a tablet or monitor to stretch out on.
Do I have to install anything before playing?
No installation of any kind. War Groups is an HTML5 game: press the launch button and it loads on this page, and closing the tab leaves nothing behind.
After-action
Mission complete, or still pinned down? The full Strategy theatre is one click away — The thinking soldier's shelf: 115 operations where the decisive weapon is a plan made thirty seconds before it is needed. Build first, then hold what you built.
| Theatre | Strategy |
| Also filed | Army, Survival, War, Multiplayer |
| Screen | landscape |
| Entry fee | Free |
| Runs on | Android, For IOS, For Desktop (browser) |
| In-game purchases | None listed |